![]() Racer Icons will no longer appear to teleport quickly around the mini map.Haptic feedback has been added for Nintendo Switch™.Achievements/Trophies should now correctly unlock across all platforms.“Accept All” and “Delete All” buttons added to Friend Invites tab of the Social Menu.Jumba and Baloo will no longer appear as CPU Racers in Leaderboard Limited Time Events.Racers should no longer collide with invisible “walls” during races.Various crash occurrences fixed across all platforms.Fixed crash occurrence when equipping customization items on PlayStation®.Fixed crash occurrence after completing Limited Time Events on Nintendo Switch™. ![]() Fixed an issue causing Racers to be sent backwards after Dashing a Rival Racer.The hit detection when Dashing a rival Racer in Multiplayer has been improved.It is no longer possible to maintain top speed by hopping repeatedly when using one of these skills. Players were able to exploit both Common and Unique Skills that grant a speed boost by repeatedly hopping after activating the skill to maintain top speed for a longer duration than intended.This change should improve the initial Ranked Multiplayer experience for new players, while ensuring more challenging races for experienced players. Racers with a very high Upgrade Level but very low MPR League will no longer be matched with Racers with both a low Upgrade Level and MPR League.We will monitor how this new system works and adjust it based on community feedback, if needed. For example, if a Racer is Upgrade Level 1, the maximum Upgrade Level you can queue in a party with is Upgrade Level 11 or a level 40 Racer cannot queue with a level 29 Racer and so on. This means a party cannot be comprised of Racers with an Upgrade Level difference of more than 10 levels. To address this issue and to help improve matchmaking in general we have now introduced Racer Upgrade limits to Multiplayer parties. ![]()
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